Citizen Sleeper is a sleek, cyberpunk-style video game, where you play an android with the mind of a human, who has sold their flesh-and-blood body to the corporation Essen-Arp. When you start the game, you’ve just escaped Essen-Arp in a stolen robot frame, transported to a spaceship colony, where you don’t know anyone and have only a vague memory of who you once were.

“Citizen Sleeper was very much inspired by my experience as a gig worker in London,” says Gareth Damian Martin, the game’s designer. “There was a mix of things that I did, but most of it revolved around this concept that we have in the UK called a zero-hours contract. You are not guaranteed any work, but you are contracted to a company, and basically they can give you any number of hours. It allows companies to essentially not have to offer anything to an employee, no rights of any kind, but are able to call on them at any point and ask them for work.”

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